GPC Games
Full rules, strategy and variations for every format your group argues about — plus invites by email or member ID.
The classic three-bet match: front nine, back nine, and overall 18 each carry their own wager.
Every hole is worth a skin — win the hole outright and it's yours. Ties carry the value forward.
Rotating captain picks a partner after watching tee shots — or goes alone for triple stakes.
Nine points per hole split among three players by score — a knife-fight in a phone booth.
Score points against par instead of counting strokes — blow-up holes can't ruin your day.
Beat your personal points target derived from your handicap — pure play-against-yourself.
Hole-by-hole combat: win more holes than your opponent. The card total never matters.
Everyone tees off, the team picks the best ball, everyone plays from there. Repeat until holed.
Partners each play their own ball; the lower score counts as the team score.
Partners share one ball and alternate every stroke — golf's ultimate trust exercise.
Both partners drive, choose the better one, then alternate shots to the hole.
Both drive, then swap balls for the second shots, pick one, alternate in.
Scramble off the tee, then everyone plays their own ball to the hole.
Team scores combine into a two-digit number — low score goes first. A 4 and a 5 is 45. Carnage follows.
Three points per hole: first on the green, closest once all on, first in the cup.
Win a hole outright to catch the rabbit — hold it when the nine ends and you're paid.
Three-putt and you hold the snake. Whoever holds it on 18 pays everyone.
Side achievements earn dots: sandies, greenies, barkies, polies — golf's loyalty program.
One player banks each hole against everyone, setting the stake — others can hammer to double it.
Rotating defender plays 1-v-2 each hole; defend par against the field's best ball.
Partners rotate every six holes — everyone partners everyone. Three matches in one round.
Buy a length of string; cut off inches to move your ball — no stroke needed.
You get par + handicap strokes; plant your flag where your last stroke dies.
Everyone gets replay coupons by handicap — the official format of 'can I take that again?'
Low score on the hole collects from everyone; high score pays everyone. Middle is safe.
Play two balls, always continue from the WORSE one. The hardest game in golf.